Monday 3 June 2013

EXP_3-THE_BRIDGE

Week 1:
One Point Perspective






































Environment:
Based on these images of the Kravice Waterfalls


My first cry engine sketches:








My second Cry Engine environment attempt:

















Architectural Theory:


Creating order through colour

The more stuff in the design, the busier the work of art, the worse it is. Order is the way in which meaning emerges from material pattern in architecture. More is less. Less is more. The inability to recognize a pattern of events is synonymous with being lost.
Having said this, the eye is also a menace to clear sight. Sunlight gives birth to all form allowing us to order our surroundings through sight. Colour is a rational, disembodied, optical experience. People are located in time and place through the recognition of pattern. The meaning to be located is the outcome of understanding the pattern of one’s context. A monochrome ground unifies the disparate parts of the architecture, but also explicitly fictionalizes the space to allow for imaginative projection. Because order in architecture is the sum of patterns that might be identified in buildings and landscapes, it is not a closed list but one that grows with each new insight into what order might mean. A purely formal explication of colour allows its recuperation into an idealist program that strips it of its dangerous qualities, and promotes the disinterested contemplation, which is the foundation of an aesthetics of taste. A place we are in strikes us as being particularly significant. Precise and integrated colour-space relationship allows us to form rationality in our experience of the world in opposition to the subjective aspects of sense perception.


Color Codes: Modern Theories of Color in Philosophy, Painting and Architecture, Literature, Music and Psychology, By Charles A. Riley

Art as Art: The Selected Writings of Ad Reinhardt (New York: Viking Press, 1975)

http://www.kendallhunt.com/samples/3269.pdf



Week 2:
Two Point Perspectives



Creating objects in sketchup test:
2 Images of first person perspective as the elevator is in use
Dean's Elevator:
The Dean's experience as he moves down the elevator.


View from the Dean's elevator:






Student's elevator:





Week 3:
Reconstruction of plan to section: 

DRAFT 1






















REVISED DRAFT:
After completing the first draft, it became evident that the design did not respond to the "bridge"component of the architecture. Therefore I revised the first draft with a different plan to achieve a design that responded to the idea of a bridge more:










Week 4: 
Student Marking

36 textures



Application of the textures to explore movement. 
Image 1: Meeting spaces for students and staff are met with dynamic textures as to represent the innovative architectiural discussions that could take place in these spaces.

2. The school entrance: the gallery space with the library up ahead. This abstract bright pattern in the gallery space inspires and reiterates the dynamic notion of design in architecture. The monochromatic texture in the library implies that it is a space which holds things that have already been discovered, studied or designed.

3. A natural inspired pattern is used in the student break/ recreational area.



COMPLETE MODEL IN ENVIRONMENT
THE BRIDGE AND FOLLY
Image 1: At night, when there is no light to illuminate the surroundings bright architecture, the university becomes a humble merger with the environment.

Image 2: The school is rested in the heart of the Kravice waterfalls. The absence of a city and bordering architecture allows students in this architecture school to be able to design fresh ideas, uninfluenced by architecture that has already been created around them.











Image 3: The folly meets the architecture in the middle of the waterfall upon rocks. This allows students to view both the landscape and folly concurrently without elements such as trees being in the way.
















Image 4: The left entrance point to the university. Students have a clear gravel path which leads them to their destination.
 Image 5: The studios are the first rooms that the students will see when they enter the bridge from this side. From the opposite entry of the university, the gallery will meet people at the entrance (the gallery is seen amongst the texture images.









LINKS:
Sketchup model can be found here:
https://www.dropbox.com/s/lpf6sfata3jppuo/Final%20Sketchup%204%20EXP3.skp
Cryengine file can be found here:
https://www.dropbox.com/sh/tjpwiqhtr3rjo2n/4_dFphdEbZ
Folly file can be found here:
https://www.dropbox.com/s/vjindveh7svxoya/AutoSave_FOLLY.skp
Elevators can be found here:
https://www.dropbox.com/sh/kwcvp4ofaonws38/rKdTcPDNKj

Saturday 4 May 2013

EX_2 The Space Between [Final Submission]

>>Please click on the image to view it in a higher resolution<<




<Week 1>





<Week 2>
<Week 3>


< Landform > 
< Image Captures >


 LANDFORM
 1. The landform and meeting space at night. 
Despite standing as separate entities, the monuments get joined by salience lines leading to a central landform/meeting point. This meeting point marries the two monuments and allows students to capture the similarities and differences between the works of the architects'.



DORTE MANDRUP-POULSEN


2. Mandurp's monument within its environment. 

The wave texture on the front block captures the water that surrounds the monument into it. This is further enhanced by the small pool on the top of the block (see capture 2). The integration of natural  forms and unnatural materials form electro-liquid aggregation. 

3. Detail of Mandrup's monument.


 KAREN CLEMMENSEN


 4. Clemmensen's monument within its environment.


 5. Detail of Clemmensen's work. 
The details break the monument's solidity and create areas of creative freedom where people may see and use the space independently. People can focus on creating numerous different experiences through their varied interaction between the spaces, views and integrated waterfall.


< Links >

•  The following link is to my dropbox folder containing my cryengine file and my two sketch up
    models. 
https://www.dropbox.com/sh/zgb0nurbq54e45s/aAu8ezyVf3

•  Link to cry engine folder:
https://www.dropbox.com/sh/9ndl3ga616kqd4u/98ioFGc_YE

•  Link to Mandrup's sketchup model:
https://www.dropbox.com/s/7uhwm9hpyeiw9uo/Mandrup_monument.skp

• Link to Clemmensen's sketchup model:
https://www.dropbox.com/s/juvzknegd8qrjva/Clemmensen_Monument%20.skp

Tuesday 9 April 2013

EX_1 DATUM FINAL SUBMISSION


PROJECT IMAGES
Shinuya Kuma
Noun: Motorbike
Verb: Transport
Adjective: Mechanical

Jiro Ono
Noun: Sushi
Verb: Cut
Adjective: Contemporary

Anatoni Stradivari 
Noun: Instrument
Verb: Perform
Adjective: Harmonic

18 SKETCH SECTIONS





36 CUSTOM TEXTURES

THE STAIR
Jiro Ono's Stair

Middle ground/ shared stair

Antonio Stradivari Stair


DRAFT SKETCHUP MODELS

Sketch model #1 

Contemporary (Jiro Ono)
Harmonic (Antonio Stradivari)

Materials: Jiro Ono's top studio would be made of gypsum wallboards. The boards would be painted with a range of vibrant colours, enhancing the aesthetic of the studios exterior appearance. The gypsum wallboards would also increase the fire safety of the building through their water of crystalisation hydrates (as the space would be predominantly used to create and cook Ono's creations). Antonio Stradivaris space will be made from a combination of wood and concrete elements. The dome would be constructed out of concrete for Stradivari to test his violins in (as this would allow for good acoustics), whereas his design studio would be made out of hard wood. The wooden design studio would allow his art of violin making and his design space to merge together into one entity.















   
Sketch model #2
Sushi (Jiro Ono)
Harmonic (Antonio Stradivari)

Materials: Same as in sketch one.

FINAL SKETCHUP MODEL
Download sketchup file at:

Sushi (Jiro Ono)
Harmonic (Antonio Stradivari)

For my final model I have continued with the same design used in the second sketch model. I have chosen this as my final design inspiration because I feel this design best represents both artists' works. 

The above studio, belonging to Jiro Ono, was inspired by the simple, clean design of sushi rolls. The notion that a simple exterior is home to great art was a major inspiration.
The lower studio, belonging to Antonio Stradivari, focuses on the movement of music and the amazing abstract shapes that music can create. The wave design on the show ground level was inspired by the middle bout and f-holes on a violin.

Intended materials are the same as in model one, with a greater integration of timber and wood throughout the whole model. 




ANIMATIONS OF FINAL DESIGN


1. Cut through design


2. Stradivari's studio


3. Ono's studio